![]() ![]() ![]() It also never feels like the game is trying to funnel you into a certain way of playing. Enemy footsteps, frightened crows, and shattered lights all produce visible cones that show the player how far away an action’s sound travels. This bombardment of environmental awareness isn’t confusing or overwhelming. Klei presents all the information about the world visually. Mark of the Ninja deftly swings over that genre trap to make it a thrilling master class in stealth-action gameplay.Įverything design decision from developer Klei put into Mark of the Ninja makes the player feel like a mystical shadow warrior. Quietly hunting down enemies without being seen often seems like it will offer the greatest amount of creativity, but even in games designed around stealth, the process almost invariably becomes bogged down in rote trial and error. I always default to sneaking through the shadows and stabbing enemies in their backs when that option is available. One that you’ll enjoy even if, like me, you have never been that satisfied with sneaking in games before. We have a new, undisputed champion of the stealth-action genre. ![]()
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